The Quest, Part One

 

Excuse me, passer-by, what time is it? Episode ten, ‘The Quest’, already? I didn’t realise that it was so late in the season. We’d better get moving and solve this little trouble we’ve been with the Ori then. No time for anymore fruitless episodes.1

There’s a village around here, in keeping with the village theme this year,2 that should hold clues and RPG stereotypes. I bet if you repeatedly questioned the minor characters, they’d start repeating themselves. Yes, yes, no one’s returned from this quest, we know.

Despite the Ori troops’ burning of the books,3 the way ahead is not lost. The old librarian, who I’ll call Deckard Cain for the purpose of this review, knows the location of the Sangraal.

The Sangraal is not going to be easy to find. When I bought a DS, I did not realise that the Tapwave Zodiac had the ability to detect temporal fluctuations. Or perhaps Sam got hers specially modded.

SG-1 proceed to competently work through the puzzles to the mid-season cliff-hanger. I’m not saying they’re a bad band of adventurers. I know how hard it is to work with a group but some of the puzzles took them longer than expected.

SG-1 also showed their weaknesses again. They won’t kill anyone who claims that they might just possibly know some information and if someone’s life is threatened, SG-1 will do whatever the enemy wants.

But I don’t mind because Adria, Vala and Daniel get a chance to continue their conversation and Ba’al’s back.4

And that brings us to the cliff-hanger. If I have to wait until January for the rest of the season, the mutant spawn of a toad and a bat isn’t going to keep me on the edge of my seat til then. Even Dungeon and Dragons: The Movie had better dragons. Oh well, guess I’ll set my alarm for January.

  1. Some people have voiced the opinion that the last season should be all action and defeating the Ori. As the mid-season break the Ori are bound to turn up. Not every episode can be packed full of Ori defeating goodness. I don’t like arcs that run through every episode of a season.
  2. Not that I dislike rustic villages — it’s certainly a change from the SGC and forests — just it’s been very villagey recently.
  3. Won’t somebody think of the books?
  4. Yay!
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See, I told you there was a dragon. — Deckard Cain

3 Responses to “The Quest, Part One”

  1. This story improved sharply after the abysmal beginning. I can only assume that the dialogue was supposed to be some kind of parody or homage to bog standard RPGs but frankly, I don’t think RPGs are worth a homage. It just makes them look lame too. The puzzle solving was reasonably cute though.

    Ba’al and Adria were cool though. I agree with you about the cliffhanger. I thought we were going to have something cool happen with Daniel and Adria but no, no, it’s just dragon-menacing.

  2. Not everyone in the village was so stereotypical. The woman in the inn had a good line when Mitchell asked her to trust him.

    I couldn’t decide between parody/homage/lazy writers either but I get the impression that the Stargate writers don’t focus on the dialogue as much as writers of other shows.

  3. I despised the pulle solving. It was like a run & shoot game. The only good thing that it was over fast. It’s like they had a cheat book with all the stereotypical questions from crosswords memorized. “Oh I have to trust and go through the flames. – No, you’ll die!”. Ehem.

    The reason why the use villages maybe simply to have something backing that all the people there are stupid, unimaginary and not the slightest bit curious. If I had an imaginary maze in my backyard, my the joys and wonders to experience…