Starry Knights

 

Well, I’ve just finished the highly anticipated sequel to 2003’s game of the year – Knights of the Old Republic II. And…

Well, it’s not as good as number one. I’ll write a review after I’ve played it through evilly, but the fact that I’m not playing it again right now says a bit about its relative quality.

What KOTOR and the original trilogy have in common, and what makes them so much fun to me, is a sort of heroic, fairy tale, adventure kind of feeling. Heroes, romance, destiny, quests, and a strong focus on friendships. KOTOR II has a lot of characters, but you never quite feel like they’re your friends. Sparse conversation options don’t help this. There’s one girl who I talked to once when she arrived on my ship, had nothing new to say to her for the rest of the game, until the end when she wanted to sleep with me. Oh, the romance.

The plot of the game is interesting, but kind of uninvolving, and lacking in derring do and heroic actions.

I won’t waffle on more, I’ll save it for later, but basically — I like my Star Wars with a gritty exterior but with a heart of gold. KOTOR II is all gritty and ambiguous, and a little contrived in places too. With some absolutely pitiful character interaction. And awesome lightsaber moves.

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