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	<title>atypicalreview &#187; Xbox 360</title>
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	<link>http://atypicalreview.com</link>
	<description>reviews and witterings on tv, film, games and the like</description>
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		<title>Bastards</title>
		<link>http://atypicalreview.com/weblog/bastards</link>
		<comments>http://atypicalreview.com/weblog/bastards#comments</comments>
		<pubDate>Mon, 15 Feb 2010 10:36:23 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2159</guid>
		<description><![CDATA[Microsoft won&#8217;t release their 250gb hard drive separately. Greenberg told Joystiq that limiting the release of the console is &#8220;part of what makes it special&#8221; Huh. Ironically, not letting people get hold of a large hard drive without buying a whole new Xbox is part of what makes Microsoft complete jerk-offs.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eurogamer.net/articles/ms-wont-release-standalone-250gb-360">Microsoft won&#8217;t release their 250gb hard drive separately</a>.</p>

<blockquote>
  <p>Greenberg told Joystiq that limiting the release of the console is &#8220;part of what makes it special&#8221;</p>
</blockquote>

<p>Huh. Ironically, not letting people get hold of a large hard drive without buying a whole new Xbox is part of what makes Microsoft complete jerk-offs.</p>
]]></content:encoded>
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		<title>The Second Effect of Mass</title>
		<link>http://atypicalreview.com/weblog/the-second-effect-of-mass</link>
		<comments>http://atypicalreview.com/weblog/the-second-effect-of-mass#comments</comments>
		<pubDate>Sun, 31 Jan 2010 14:02:11 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2143</guid>
		<description><![CDATA[It&#8217;s probably worth mentioning here that Mass Effect 2 is awesome, and in true Bioware fashion, insanely addictive. It certainly kicks Dragon Age into a cocked hat, at least on the Xbox 360. It looks amazing, and they&#8217;ve managed to strip away the clutter and annoyance of the previous game while still retaining everything that [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s probably worth mentioning here that <em>Mass Effect 2</em> is awesome, and in true Bioware fashion, insanely addictive. It certainly kicks <em>Dragon Age</em> into a cocked hat, at least on the Xbox 360. It looks amazing, and they&#8217;ve managed to strip away the clutter and annoyance of the previous game while still retaining everything that made the first game good. No more endless versions of the same weapon. No more &#8220;your inventory is full&#8221;, by virtue of not really having an inventory at all. Better combat. Funny dialogue. No more bloody Mako driving. Better implementation of persuade and morality choices.</p>

<p>It&#8217;s that last one that I&#8217;d like to expand on. You see, I&#8217;m normally a very good person in these games. I save the innocents, forgive the guilty, generally act like Jesus, if Jesus had a gun and awesome psychic powers. But now, you&#8217;re given the option at key moments in scenes to suddenly do something very good or very bad. And if someone&#8217;s standing <em>right above a gas canister</em>, well, how&#8217;s a person who likes explosives supposed to stop himself from blowing them up? Or, if someone of dubious character is stuck up against a full size glass window on a skyscraper, how do I hold myself back from kicking them out?</p>

<p>I guess what I&#8217;m trying to say is that Bioware, not happy with simply stealing my free time, are now trying to corrupt me as well. Bastards.</p>
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		<item>
		<title>Awake at Last</title>
		<link>http://atypicalreview.com/mini/awake-at-last</link>
		<comments>http://atypicalreview.com/mini/awake-at-last#comments</comments>
		<pubDate>Sun, 29 Nov 2009 13:51:39 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[mini]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2051</guid>
		<description><![CDATA[I&#8217;m not sure I recall what I used to do before Dragon Age: Origins. Hopefully it&#8217;ll come to me shortly. Bloody BioWare.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure I recall what I used to do before <em>Dragon Age: Origins</em>. Hopefully it&#8217;ll come to me shortly. Bloody BioWare.</p>
]]></content:encoded>
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		<title>Batman: Arkham Asylum</title>
		<link>http://atypicalreview.com/games/xbox-360/batman-arkham-asylum</link>
		<comments>http://atypicalreview.com/games/xbox-360/batman-arkham-asylum#comments</comments>
		<pubDate>Thu, 01 Oct 2009 13:06:26 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1964</guid>
		<description><![CDATA[So, it turns out, I&#8217;m Batman. I know, I&#8217;m as surprised as you are. I didn&#8217;t realise until playing Arkham Asylum, but there&#8217;s no other logical explanation. I don&#8217;t see how I could possibly feel this much like Batman without actually being him. I&#8217;m not sure exactly when I realised about the Batman thing. It [...]]]></description>
			<content:encoded><![CDATA[<p>[Gallery not found]<span id="more-1964"></span></p>

<p>So, it turns out, I&#8217;m Batman. I know, I&#8217;m as surprised as you are. I didn&#8217;t realise until playing Arkham Asylum, but there&#8217;s no other logical explanation. I don&#8217;t see how I could possibly feel this much like Batman without actually being him.</p>

<p>I&#8217;m not sure exactly when I realised about the Batman thing. It might have been when I first strung up one of Joker&#8217;s minions by his legs under a gargoyle, or perhaps when I swooped down from on high to knock down an enemy without him seeing me. It might even have been  when I realised I had truly gathered a gadget for every occasion, without feeling completely ridiculous (i.e. No bat-shark-repellent).<sup><a href="http://atypicalreview.com/games/xbox-360/batman-arkham-asylum#footnote_0_1964" id="identifier_0_1964" class="footnote-link footnote-identifier-link" title="Nasty buggers, bat-sharks.">1</a></sup></p>

<p>Batman: Arkham Asylum is, against the odds, an awesome super-hero game. There&#8217;s several factors that make this happen, but key amongst them is that it isn&#8217;t actually tying into any particular Batman mythology, but just taking the bits that work for the game from whichever comic or movie it likes, and not fussing about the rest. The game happens entirely at Arkham Asylum, where the Joker&#8217;s up to some considerable mischief, and the story pulls Batman about through various locations. Balancing a plot which changes the world around you, yet retaining the sandbox nature of the game seems tricky, but <em>Arkham Asylum</em> makes it feel effortless.</p>

<p>Like any game you care to mention these days, there&#8217;s also collectibles hidden about the map which lead you down the hideously alluring path of achievement points. However, most of these ones elevate themselves from the usual pointless fare by unlocking histories of various Batman characters. Suddenly the pointless drudgery of wading through the map in search of blips becomes a lot like clicking randomly through Wikipedia. In essence, Eidos have managed to pick two of the biggest time wasters in the world today and marry them for a surprisingly satisfying effect.</p>

<p>The story is comic-book style ridiculous, but quite involving. Despite some pretty ropey dialogue, Mark Hamill&#8217;s deliciously over-the-top Joker keeps everything exciting, and even the more unexpected plot developments are still enjoyable &#8212; even if one in particular does find a way to recreate my least favourite video game cliche, the jungle level.<sup><a href="http://atypicalreview.com/games/xbox-360/batman-arkham-asylum#footnote_1_1964" id="identifier_1_1964" class="footnote-link footnote-identifier-link" title="Not because I find them unoriginal, but because giant scary plants give me the heebie-jeebies.">2</a></sup> My favourite dramatic moments of all, however, fell somewhat outside the plot with the impressive and ingeniously reality-bending Scarecrow encounters. Letting the game down somewhat is the generally cheesy dialogue, though in some instances the cheese at least feels <em>appropriate</em>, if not entertaining.</p>

<p>The actual mechanics of the game are generally pretty well realised too. I love a game with hang-gliding &#8212; a love that&#8217;s swelled in my heart ever since <em>MDK</em> &#8212; and Batman&#8217;s cape doesn&#8217;t disappoint, though as <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/926-Batman-Arkham-Asylum">Yahtzee</a> pointed out, it is awfully difficult to actually see where you&#8217;re going when said cape takes up almost half the screen. Diving about, swinging, and simple combat all works flawlessly. When combat becomes more involved, to the tune of ten or more henchmen, I did find myself sucking rather uncontrollably, but I&#8217;m almost certain that this is a failing on my part.</p>

<p>I used to scorn super-hero games. Suddenly, I&#8217;m desperate for more. I can only imagine what these people could do with Superman.</p>
<ol class="footnotes"><li id="footnote_0_1964" class="footnote">Nasty buggers, bat-sharks.</li><li id="footnote_1_1964" class="footnote">Not because I find them unoriginal, but because giant scary plants give me the heebie-jeebies.</li></ol>]]></content:encoded>
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		<title>Value I Can Totally Refuse</title>
		<link>http://atypicalreview.com/weblog/value-i-can-totally-refuse</link>
		<comments>http://atypicalreview.com/weblog/value-i-can-totally-refuse#comments</comments>
		<pubDate>Tue, 11 Aug 2009 11:56:49 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1927</guid>
		<description><![CDATA[An update to Xbox 360s everywhere has been pushed out today, which brings the thrilling ability to buy more hats for my teeny little Xbox person. Woah, you might say, that&#8217;s pretty exciting right there. And I say to you; hold your horses. This thing&#8217;s not over yet. We can now buy entire Xbox 360 [...]]]></description>
			<content:encoded><![CDATA[<p>An update to Xbox 360s everywhere has been pushed out today, which brings the thrilling ability to buy more hats for my teeny little Xbox person. Woah, you might say, that&#8217;s pretty exciting right there. And I say to you; hold your horses. This thing&#8217;s not over yet. We can now buy entire Xbox 360 games online! Not this pissy <em>old</em> Xbox stuff we used to get.</p>

<p>And of course, because these are games which have been out for years, and they don&#8217;t have to sell them to retailers, hold stock in stores, make cases for them, make books for them, or transport them anywhere, obviously they&#8217;re&#8230; <em>more expensive</em>. I haven&#8217;t seen value this good since Village Cinemas started charging me a dollar extra for doing my own ticket-booking online. <em>Mass Effect</em>, an excellent game which you can get for $89.98 <a href="http://www.jbhifionline.com.au/game/xbox-360/mass-effect/281057">on JB Hi-Fi Online right now</a>, is $99.95 through Games on Demand. Phwoar.</p>

<p>I&#8217;m done being sarcastic now. Maybe I&#8217;m just out of practice, but I&#8217;m finding it quite difficult to maintain. Perhaps you can get nasal injections for that.</p>

<p>Anyhow, it turns out that the prices are much more reasonable if you&#8217;re <a href="http://www.eurogamer.net/articles/360-god-pricing-varies-by-territory">not in Australia</a>. Which of course makes sense; the tubes to Australia are much longer and clearly Microsoft&#8217;s Australian division will need extra money to suck the content all the way to us.</p>

<p>But I reckon they don&#8217;t need it, because as far as I can see, they&#8217;re sucking pretty good already. Ba doom <em>tish</em>. Oh yeah.</p>

<hr />

<p>There are actually some good, if subtle changes, like better sorting in menus and a rating system for content which could get very handy. I feel I should point this out in the interests of balance. Also, some games are only $49.95 and much much better value. On reflection, it&#8217;s almost not worth writing about, but there hasn&#8217;t been anything posted here for over a month so I&#8217;m hardly going to go around slashing perfectly adequate paragraphs now.</p>
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		<title>Red Faction: Guerrilla</title>
		<link>http://atypicalreview.com/weblog/red-faction-guerrilla</link>
		<comments>http://atypicalreview.com/weblog/red-faction-guerrilla#comments</comments>
		<pubDate>Sun, 21 Jun 2009 13:17:27 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Red Faction: Guerrilla]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1842</guid>
		<description><![CDATA[I&#8217;ve played two minutes of Red Faction: Guerrilla and I think I&#8217;m in love. Ever since playing UFO: Enemy Unknown I&#8217;ve longed for a physics-based fully destructible world to smash up. Buildings in UFO could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played two minutes of <em>Red Faction: Guerrilla</em> and I think I&#8217;m in love. Ever since playing <em>UFO: Enemy Unknown</em> I&#8217;ve longed for a physics-based fully destructible world to smash up.  Buildings in <em>UFO</em> could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion.</p>

<p>But not this game. My first action in game was to walk up to a concrete wall and smash a hole in it with my hammer. Sweet, I think as the wall leans and falls on top of me, pinning me to the ground. This is going to be excellent.</p>
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		<title>Princely</title>
		<link>http://atypicalreview.com/weblog/princely</link>
		<comments>http://atypicalreview.com/weblog/princely#comments</comments>
		<pubDate>Mon, 08 Dec 2008 10:26:02 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1103</guid>
		<description><![CDATA[I likes me some Prince of Persia. I have a soft spot for all the parts the Sands of Time trilogy, even if they did manage to screw various things up royally in the sequels. I&#8217;m very keen to play The Sands of Time again should they ever get around to releasing it on Xbox [...]]]></description>
			<content:encoded><![CDATA[<p>I likes me some <em>Prince of Persia</em>. I have a soft spot for all the parts the Sands of Time trilogy, even if they did manage to screw various things up royally in the sequels. I&#8217;m very keen to play <em>The Sands of Time</em> again should they ever get around to releasing it on Xbox Live. I&#8217;m nostalgic.</p>

<p>So, do I hate this crazy new Prince, with his illustrated body, big scarf, and strong american accent? Well, no, because Ubisoft seem to have the knack back. After two sessions I&#8217;ve been won over; mostly due to the care they&#8217;ve taken with the dialogue between the Prince and his new friend, Elika. Someone over there has clearly found wherever they wrote down the secret of charming, simple, entertaining and amusing storytelling before they lost it for <em>Warrior Within</em>.</p>

<p>The platforming is simpler in many ways, but unlike some I don&#8217;t think that necessarily translates to easy, or at least, not to <em>bad</em> easy. Yes, some of the obstacles are removed by having you simply jump at a wall to wall-run, rather than holding a thumbstick towards the wall. But those obstacles were the obstacles of irritation and not the obstacles of working out where the hell to go next. Meanwhile, the game takes the surprising move of having collectables which actually have a story function &#8212; meaning that when I do eventually scour the kingdom for all 1001 of them, I&#8217;ll have the dubious excuse that not <em>all</em> of them have been collected in the name of obsessive compulsion.</p>

<p>Finally, and I&#8217;m not sure it&#8217;s even necessary to point this out, it&#8217;s a beautiful game. After the gorgeous visuals of <em>Assassin&#8217;s Creed</em> I&#8217;d have been disappointed if it wasn&#8217;t, but it&#8217;s its own crazy kind of illustrated, fairytale beautiful, with the beautifully animated Elika the icing on the cake.<sup><a href="http://atypicalreview.com/weblog/princely#footnote_0_1103" id="identifier_0_1103" class="footnote-link footnote-identifier-link" title="Clearly someone&amp;#8217;s learned the value of subtlety at some point since Warrior Within.">1</a></sup> If you leave the game alone for a bit, it&#8217;ll even pan across some of its soothing landscapes, just to make sure you realise that it&#8217;s very, very nice indeed.</p>

<p>It&#8217;s kind of easy, but it&#8217;s kind of nice. Certainly, after playing <em>Left 4 Dead</em> and constantly being brutally slaughtered by legions of hideous zombies, this hits the spot.</p>
<ol class="footnotes"><li id="footnote_0_1103" class="footnote">Clearly someone&#8217;s learned the value of subtlety at some point since <em>Warrior Within</em>.</li></ol>]]></content:encoded>
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		<item>
		<title>Failure</title>
		<link>http://atypicalreview.com/weblog/failure</link>
		<comments>http://atypicalreview.com/weblog/failure#comments</comments>
		<pubDate>Sun, 30 Nov 2008 11:41:17 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[james bond]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1090</guid>
		<description><![CDATA[As I write this, there are 79 minutes left in November, which means I&#8217;ll need to average something like 10 words per second to finish NaNoWriMo in time. Maybe next year. Several things got in the way of it, but one of the most enjoyable was Fable II. After previously giving up on Fable in [...]]]></description>
			<content:encoded><![CDATA[<p>As I write this, there are 79 minutes left in November, which means I&#8217;ll need to average something like 10 words per second to finish NaNoWriMo in time. Maybe next year.</p>

<p>Several things got in the way of it, but one of the most enjoyable was <em>Fable II</em>. After previously giving up on <em>Fable</em> in irritation after a gaggle of annoying villagers called me &#8220;Chicken Chaser&#8221; for no reason I could sensibly work out, I didn&#8217;t expect to enjoy the sequel, but a bunch of good reviews persuaded me to give it a chance. I was happy I did; though the villagers <em>are</em> still annoying in that they&#8217;ll swarm you the second you come into the village,<sup><a href="http://atypicalreview.com/weblog/failure#footnote_0_1090" id="identifier_0_1090" class="footnote-link footnote-identifier-link" title="And, occasionally wander into your bedroom while you&amp;#8217;re sharing a special moment with your wife.">1</a></sup> the generally malleable nature of the world is highly entertaining. Any game which claims that you can make your own destiny will always be lying to some extent, but Fable II&#8217;s major decisions and consequences are usually interesting, and occasionally hilarious.</p>

<p>Another thing was <em>Gears of War II</em>, a solid if unremarkable sequel to the solid if unremarkable original. I&#8217;m playing through the campaign with Andy and with housemate Andrew at the moment, which avoids those awkward moments when you shout out the wrong partner&#8217;s name during a particularly intense bit.</p>

<p>I moved house recently, and was given a chilli plant. Having gotten over my initial disbelief and excitement at learning that I suddenly controlled the means of chilli production, I almost forgot I had it. Luckily, it still appears to be alive.</p>

<p>They&#8217;ve released a <a href="http://www.denofgeek.com/Reviews/149476/casino_royale_deluxe_edition_bluray_review.html">Deluxe Edition</a> of <em>Casino Royale</em>, the bastards. It&#8217;s not even remotely fair. Most films don&#8217;t even have one Blu-Ray release, and here&#8217;s <em>Casino Royale</em> getting two. I&#8217;ve gotten some practice at palming off DVD copies of films to friends when I want to upgrade to Blu-Ray, but it&#8217;s harder to find people to palm old Blu-Rays off to.</p>

<p>I&#8217;ve been meaning to write one of Andy&#8217;s &#8220;And Now, Five Things&#8221;, but then, I&#8217;ve been meaning to do a lot of things.</p>
<ol class="footnotes"><li id="footnote_0_1090" class="footnote">And, occasionally wander into your bedroom while you&#8217;re sharing a special moment with your wife.</li></ol>]]></content:encoded>
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		<title>The Force Unleashed</title>
		<link>http://atypicalreview.com/games/xbox-360/the-force-unleashed</link>
		<comments>http://atypicalreview.com/games/xbox-360/the-force-unleashed#comments</comments>
		<pubDate>Tue, 21 Oct 2008 10:42:26 +0000</pubDate>
		<dc:creator>Tom Charman</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1034</guid>
		<description><![CDATA[What is it about Star Wars? I just don&#8217;t know. Despite the disappointing prequels, despite the time passing, despite Kevin J. Anderson, there&#8217;s still something very comfortable about hanging around the Star Wars universe. People get a little down on the video games that George Lucas&#8217;s own personal empire has spawned, but inamongst the massive [...]]]></description>
			<content:encoded><![CDATA[[Gallery not found]<p><span id="more-1034"></span></p>

<p>What is it about <em>Star Wars</em>? I just don&#8217;t know. Despite the disappointing prequels, despite the time passing, despite Kevin J. Anderson, there&#8217;s still something very comfortable about hanging around the <em>Star Wars</em> universe. People get a little down on the video games that George Lucas&#8217;s own personal empire has spawned, but inamongst the massive quantity, there has been quality. <em>Dark Forces</em>. <em>Knights of the Old Republic</em>. If I were even more old school I&#8217;d list <em>TIE Fighter</em>, most likely, but I&#8217;m not.</p>

<p>And now we have <em>The Force Unleashed</em> &#8212; billed as an opportunity to really go to town with all those awesome force powers that you never quite got to exploit in any of the other games. And exploit you will. You&#8217;ll crush AT-STs, you&#8217;ll blast Rancors with enough electricity to solve the energy crisis. You&#8217;ll do some awesome stuff. However, you&#8217;ll do it through the equivalent of a very, very slow game of <em>Guitar Hero</em>. Or to put it another way, I hope you like quick time events.</p>

<p>I have lived in houses where the very mention of such things will start intense argument. They&#8217;re divisive mechanics; some have seen them done well (<em>Resident Evil 4</em>, I&#8217;m reliably informed), and some have only ever seen their dark side. I have a problem with them &#8212; at least in their form in <em>The Force Unleashed</em> &#8212; and it is the following:</p>

<ul>
<li>Normally, if you see a progress bar, you&#8217;d assume that you need to get it from one side to the other in order to complete the task. However when fighting an AT-ST or somesuch, you&#8217;ll find that you actually only have to drop their health by about four fifths, and the rest is miraculously taken care of in the quick time event. This means you can spend precious, precious moments desperately trying to smash some horrible beastie, when if you just let yourself fall to the ground, you&#8217;d be able to start the quick time event and kill them. <em>At least</em>, the bar could be a different colour for the bit which you don&#8217;t have to do yourself.</li>
<li>Any monkey can press random buttons when asked to. There&#8217;s no reference between the game and which button you press until after you press it &#8212; when the effect is related to that button. But it&#8217;s not like you see a Rancor staggering and think &#8220;I have to use lightning here, but for the love of god, I don&#8217;t want to push him, for that would miraculously heal him and make me repeat all my steps.&#8221;</li>
<li>I like mini-games. Who doesn&#8217;t enjoy the occasional game of Pazaak? But quick time events are mini games that developers couldn&#8217;t be bothered making. I can imagine the first time someone came up with them. &#8220;Jeez, we want a knife fight here. Who&#8217;ll make a knife-fighting mini game? No, wait, hang on, what if we just told them to press the A button to win?&#8221; &#8220;We can&#8217;t do that. That&#8217;s lazy.&#8221; &#8220;OK, what if we told them to press A, then B, then Z?&#8221; &#8220;That&#8217;s ridiculous.&#8221; &#8220;Alright, I&#8217;ve got it. We&#8217;ll tell them to press A, B and Z &#8212; but in a different order every time!!!!&#8221; &#8220;You are a genius. I take my hat off to you. Let&#8217;s leave early today.&#8221;</li>
</ul>

<p>I&#8217;ve got another problem with the game, but before I go into it, let me first provide a disclaimer along the lines of <em>I might just suck</em>. That said &#8212; in much of <em>The Force Unleashed</em>, it just takes too damn long for Mr Apprentice to respond to things you do. I realise that its arguably more realistic to not always be able to change what you&#8217;re doing mid-action, but for heaven&#8217;s sake, I&#8217;m supposed to be an awesome Jedi/Sith with lightning coming from my fingertips. It&#8217;s&#8230; unseemly to be getting knocked to the ground, waiting several seconds to get back up, only to have homing missiles knock me over again. Not to mention, tremendously <em>irritating</em>. Towards the end of the game, there are moments where you&#8217;re surrounded by snipers and other associated bastards with homing bullets, so that no matter how nimble and jedi-quick you&#8217;re being, no matter what angle you&#8217;re running relative to your attackers, you&#8217;ll still keep getting knocked over, and most likely immediately killed due to your subsequent prolonged bout of immobility.</p>

<p>But let us not get sidetracked with irritating quibbles. There are two things worth playing this game for, assuming they sound appealing to you. One, is a decent and involving story set before the original Star Wars trilogy which fits in reasonably neatly with the movies.<sup><a href="http://atypicalreview.com/games/xbox-360/the-force-unleashed#footnote_0_1034" id="identifier_0_1034" class="footnote-link footnote-identifier-link" title="I&amp;#8217;m not saying it&amp;#8217;s seamless, but it&amp;#8217;s an improvement on certain prominent recent efforts in that no one dies before meeting characters who will later claim to know them.">1</a></sup> It&#8217;s surprisingly compelling, though the central relationship feels a bit cliched. Luckily, it&#8217;s underplayed as well, so it doesn&#8217;t really get up your nose. It might be because I wasn&#8217;t expecting much, but the few twists sprinkled throughout the story genuinely surprised me.</p>

<p>The second virtue of <em>The Force Unleashed</em> is, perhaps unsurprisingly, being allowed to unleash the force. Cleverly, the game gives you a good taste of it in the prequel level when you play as Darth Vader with every power known to Sith-kind.<sup><a href="http://atypicalreview.com/games/xbox-360/the-force-unleashed#footnote_1_1034" id="identifier_1_1034" class="footnote-link footnote-identifier-link" title="Reviews have complained that the come-down to knowing none of them afterwards is no fun. I can&amp;#8217;t say I understand this viewpoint and so have no rebuttal to it.">2</a></sup> You can throw people, you can push them, you can zap them, or even a combination of all three. It&#8217;s tremendously enjoyable when it works, but unfortunately for me, I found lifting people less and less practical as the game went on, as there were more and more people shooting at me while I did so. The game does provide an incentive for you to endeavour to kill people amusingly though &#8212; you&#8217;re rewarded for amassing force points at the end of each level.</p>

<p>The game contains your obligatory collectables &#8212; in this case holocrons which as well as satisfying your inner obsessive compulsive, also occasionally grant stat boosts and lightsaber crystals. Thus, they&#8217;re slightly more exciting and fulfilling than pigeons. The levelling up system works well, though the &#8216;pick anything you like&#8217; system is ultimately less interesting than the choices one has to make in a skill tree. Close combat is more interesting than you might expect, especially against baddies who parry your lightsaber strikes and force you both to retreat a few metres to regroup; an elegant way to make a dedicated button-basher like yours truly stop and think about what the hell he&#8217;s doing.</p>

<p>So: if the idea of wrapping yourself up in a big <em>Star Wars</em> blanket and using the force to decimate your enemies sounds pleasant, you don&#8217;t mind a few imperfections and flaws, and you can stand to hear someone who isn&#8217;t James Earl Jones trying to recreate Darth Vader&#8217;s voice,<sup><a href="http://atypicalreview.com/games/xbox-360/the-force-unleashed#footnote_2_1034" id="identifier_2_1034" class="footnote-link footnote-identifier-link" title="This, for me, is the biggest flaw in the game. I don&amp;#8217;t care how much Mr Jones was asking for &amp;#8212; if there&amp;#8217;s one voice in the world which is utterly inimitable, it&amp;#8217;s that one.">3</a></sup> then this game is for you.</p>
<ol class="footnotes"><li id="footnote_0_1034" class="footnote">I&#8217;m not saying it&#8217;s seamless, but it&#8217;s an improvement on certain prominent recent efforts in that no one dies before meeting characters who will later claim to know them.</li><li id="footnote_1_1034" class="footnote">Reviews have complained that the come-down to knowing none of them afterwards is no fun. I can&#8217;t say I understand this viewpoint and so have no rebuttal to it.</li><li id="footnote_2_1034" class="footnote">This, for me, is the biggest flaw in the game. I don&#8217;t care how much Mr Jones was asking for &#8212; if there&#8217;s one voice in the world which is utterly inimitable, it&#8217;s that one.</li></ol>]]></content:encoded>
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		<title>Braid</title>
		<link>http://atypicalreview.com/games/xbox-360/braid</link>
		<comments>http://atypicalreview.com/games/xbox-360/braid#comments</comments>
		<pubDate>Mon, 08 Sep 2008 06:54:41 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=914</guid>
		<description><![CDATA[Sometimes I wonder what might have happened if game developers hadn&#8217;t been so eager to embrace the third dimension in games. While 2D platformers ruled the eighties, by the nineties 3D was all the rage. So instead of focusing on games with better artwork, music and gameplay, developers struggled to deal with things like movement [...]]]></description>
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<p>Sometimes I wonder what might have happened if game developers hadn&#8217;t been so eager to embrace the third dimension in games.  While 2D platformers ruled the eighties,  by the nineties 3D was all the rage.  So instead of focusing on games with better artwork, music and gameplay, developers struggled to deal with things like movement and the camera &#8212; problems which still around today.<sup><a href="http://atypicalreview.com/games/xbox-360/braid#footnote_0_914" id="identifier_0_914" class="footnote-link footnote-identifier-link" title="I&amp;#8217;m looking at you Sonic Team.">1</a></sup> I wonder what the world would have been like if all that effort had been focused on making brilliant 2D games.  One of the stars in this imaginary world would be Braid.</p>

<p>You might not have heard of Braid.  If you don&#8217;t read an indie game blog, or check xbox live for the latest arcade games, or live in a house with obsessed gamers, then you probably haven&#8217;t. It&#8217;s a 2D platformer, loosely modelled on Mario,<sup><a href="http://atypicalreview.com/games/xbox-360/braid#footnote_1_914" id="identifier_1_914" class="footnote-link footnote-identifier-link" title="I&amp;#8217;m trying not to hold that against the game.">2</a></sup> in which you can rewind time. Being able to rewind time is such a liberating experience.  No more worrying about precise jumps &#8212; if you miss, just rewind back before you jumped and have another go.  This means that it is almost impossible to screw anything up.  You can always rewind back past the mistake.</p>

<p>This ability isn&#8217;t just to make the platforming easier.  There are plenty of puzzles which need solving in order to collect all the puzzle pieces.  Most of these are excellent puzzles and I found great satisfaction in solving.  I liked that the puzzles showed how your powers are used rather than using a tutorial, although there were a couple of puzzles that relied on a game mechanic that you didn&#8217;t know existed and didn&#8217;t follow logically from the rest of the game.  In a game about rewinding time where there is no real life example to follow, this seems unvoidable, but annoying.</p>

<p>The detailed backgrounds are fantastic, as is the beautiful music, although when you&#8217;ve been looking at the same puzzle for half an hour, it gets on your nerves.  Having the music keyed to the speed of the game is a nice touch,<sup><a href="http://atypicalreview.com/games/xbox-360/braid#footnote_2_914" id="identifier_2_914" class="footnote-link footnote-identifier-link" title="I was disappointed that there was no secret message when hearing the music in reverse.">3</a></sup> and adds to the poignant story.  I won&#8217;t give any details about it for fear of spoiling it.</p>

<p>While I wouldn&#8217;t give up the third dimension because of games like Resident Evil IV, I do like to imagine a world in which everything is <a href="http://atypicalreview.com/uncategorized/flatland">flat</a>.</p>
<ol class="footnotes"><li id="footnote_0_914" class="footnote">I&#8217;m looking at you Sonic Team.</li><li id="footnote_1_914" class="footnote">I&#8217;m trying not to hold that against the game.</li><li id="footnote_2_914" class="footnote">I was disappointed that there was no secret message when hearing the music in reverse.</li></ol>]]></content:encoded>
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