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	<title>atypicalreview &#187; Red Faction: Guerrilla</title>
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		<title>Red Faction: Guerrilla</title>
		<link>http://atypicalreview.com/weblog/red-faction-guerrilla</link>
		<comments>http://atypicalreview.com/weblog/red-faction-guerrilla#comments</comments>
		<pubDate>Sun, 21 Jun 2009 13:17:27 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Red Faction: Guerrilla]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1842</guid>
		<description><![CDATA[I&#8217;ve played two minutes of Red Faction: Guerrilla and I think I&#8217;m in love. Ever since playing UFO: Enemy Unknown I&#8217;ve longed for a physics-based fully destructible world to smash up. Buildings in UFO could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played two minutes of <em>Red Faction: Guerrilla</em> and I think I&#8217;m in love. Ever since playing <em>UFO: Enemy Unknown</em> I&#8217;ve longed for a physics-based fully destructible world to smash up.  Buildings in <em>UFO</em> could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion.</p>

<p>But not this game. My first action in game was to walk up to a concrete wall and smash a hole in it with my hammer. Sweet, I think as the wall leans and falls on top of me, pinning me to the ground. This is going to be excellent.</p>
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