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<channel>
	<title>games &#8211; atypicalreview</title>
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	<link>/</link>
	<description>reviews and witterings on tv, film, games and the like</description>
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	<item>
		<title>Bastards</title>
		<link>/weblog/bastards</link>
		<comments>/weblog/bastards#comments</comments>
		<pubDate>Mon, 15 Feb 2010 10:36:23 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">/?p=2159</guid>
		<description><![CDATA[Microsoft won&#8217;t release their 250gb hard drive separately. Greenberg told Joystiq that limiting the release of the console is &#8220;part of what makes it special&#8221; Huh. Ironically, not letting people get hold of a large hard drive without buying a whole new Xbox is part of what makes Microsoft complete jerk-offs.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.eurogamer.net/articles/ms-wont-release-standalone-250gb-360">Microsoft won&#8217;t release their 250gb hard drive separately</a>.</p>

<blockquote>
  <p>Greenberg told Joystiq that limiting the release of the console is &#8220;part of what makes it special&#8221;</p>
</blockquote>

<p>Huh. Ironically, not letting people get hold of a large hard drive without buying a whole new Xbox is part of what makes Microsoft complete jerk-offs.</p>
]]></content:encoded>
			<wfw:commentRss>/weblog/bastards/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>The Second Effect of Mass</title>
		<link>/weblog/the-second-effect-of-mass</link>
		<comments>/weblog/the-second-effect-of-mass#comments</comments>
		<pubDate>Sun, 31 Jan 2010 14:02:11 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">/?p=2143</guid>
		<description><![CDATA[It&#8217;s probably worth mentioning here that Mass Effect 2 is awesome, and in true Bioware fashion, insanely addictive. It certainly kicks Dragon Age into a cocked hat, at least on the Xbox 360. It looks amazing, and they&#8217;ve managed to strip away the clutter and annoyance of the previous game while still retaining everything that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s probably worth mentioning here that <em>Mass Effect 2</em> is awesome, and in true Bioware fashion, insanely addictive. It certainly kicks <em>Dragon Age</em> into a cocked hat, at least on the Xbox 360. It looks amazing, and they&#8217;ve managed to strip away the clutter and annoyance of the previous game while still retaining everything that made the first game good. No more endless versions of the same weapon. No more &#8220;your inventory is full&#8221;, by virtue of not really having an inventory at all. Better combat. Funny dialogue. No more bloody Mako driving. Better implementation of persuade and morality choices.</p>

<p>It&#8217;s that last one that I&#8217;d like to expand on. You see, I&#8217;m normally a very good person in these games. I save the innocents, forgive the guilty, generally act like Jesus, if Jesus had a gun and awesome psychic powers. But now, you&#8217;re given the option at key moments in scenes to suddenly do something very good or very bad. And if someone&#8217;s standing <em>right above a gas canister</em>, well, how&#8217;s a person who likes explosives supposed to stop himself from blowing them up? Or, if someone of dubious character is stuck up against a full size glass window on a skyscraper, how do I hold myself back from kicking them out?</p>

<p>I guess what I&#8217;m trying to say is that Bioware, not happy with simply stealing my free time, are now trying to corrupt me as well. Bastards.</p>
]]></content:encoded>
			<wfw:commentRss>/weblog/the-second-effect-of-mass/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>AC Build 2</title>
		<link>/weblog/ac-build-2</link>
		<pubDate>Sun, 17 Jan 2010 11:56:41 +0000</pubDate>
		<dc:creator><![CDATA[Andy Cocker]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">/?p=2136</guid>
		<description><![CDATA[Boy, these are exciting times we live in! Two games in development on ATR. Maybe we should get a stall at E3 this year. This build not only contains the promised ability to walk, but also a light source. User testing has revealed that some gamers are afraid of the dark. The game is after [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Boy, these are exciting times we live in! Two games in development on ATR. Maybe we should get a stall at E3 this year.</p>

<p>This build not only contains the promised ability to walk, but also a light source. User testing has revealed that <a href="/weblog/toms-brand-new-game-excitement">some gamers</a> are afraid of the dark.</p>

<p>The game is after the link and as before you&#8217;ll need the <a href="http://www.unity3d.com/unity-web-player-2.x">Unity web player</a> to view the game.</p>

<p><span id="more-2136"></span></p>

<p>You might need to click on the game to give it focus so you can move. Use the mouse to look and WASD or arrow keys to move. Don&#8217;t fall off the plane by the way. You&#8217;ll just keep falling.</p>

<p><code><object id="UnityObject" classid="clsid:444785F1-DE89-4295-863A-D46C3A781394" width="600" height="450" codebase="http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.cab#version=2,0,0,0"> 
                    <param name="src" value="Build 02.unity3d" /> 
                    <embed id="UnityEmbed" src="http://members.iinet.net.au/~andrewcocker/Build 02.unity3d" width="600" height="450" type="application/vnd.unity" pluginspage="http://www.unity3d.com/unity-web-player-2.x" /> 
                </object></code></p>
]]></content:encoded>
			</item>
		<item>
		<title>Tom&#8217;s Brand New Game Excitement</title>
		<link>/weblog/toms-brand-new-game-excitement</link>
		<comments>/weblog/toms-brand-new-game-excitement#comments</comments>
		<pubDate>Sat, 16 Jan 2010 21:16:38 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">/?p=2129</guid>
		<description><![CDATA[This won&#8217;t make sense if you&#8217;ve not read Andy&#8217;s announcement of yesterday. It&#8217;s all thrills at atypicalreview.com this week. I know, it&#8217;s been quiet around here, but now, we have a game in development. And no one is more thrilled about Andy&#8217;s Animal Crossing RPG than I. Which makes me feel a little awkward as [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><em>This won&#8217;t make sense if you&#8217;ve not read <a href="/weblog/andrew-cockers-animal-crossing-the-rpg">Andy&#8217;s announcement of yesterday</a>.</em></p>

<p>It&#8217;s all thrills at atypicalreview.com this week. I know, it&#8217;s been quiet around here, but now, we have a <em>game in development</em>. And no one is more thrilled about Andy&#8217;s Animal Crossing RPG than I. Which makes me feel a little awkward as I steal the thunder somewhat with my new announcement.</p>

<p>I present to you the first build of my new RPG FPS Puzzle RTS. It&#8217;s called Jemima Pricklebottom in the Transcendent Pineapple World of Elgentwist: Modern Warfare. It&#8217;s early days yet, but with build 1 I think you&#8217;ll notice two key elements that set it a notch above Andy&#8217;s effort. Not that we&#8217;re competing or anything.</p>

<ol>
<li>You don&#8217;t need to install some crazy plugin to play.</li>
<li>I&#8217;m not using that harsh and scary &#8220;black&#8221; colour. I&#8217;m more keen on a soft yet firm shade of #1b1b1b.</li>
</ol>

<p>The game can be found after the link. Prepare to have your mind BLOWN.</p>

<p><span id="more-2129"></span></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;
  &nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>I know, right? Awesome. I mean, obviously improvements will come in days to come. And even if they don&#8217;t; well, at least you&#8217;ll know, based on this, that I&#8217;m working damn hard on something pretty impressive.</p>
]]></content:encoded>
			<wfw:commentRss>/weblog/toms-brand-new-game-excitement/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Andrew Cocker&#8217;s Animal Crossing: the RPG</title>
		<link>/weblog/andrew-cockers-animal-crossing-the-rpg</link>
		<pubDate>Sat, 16 Jan 2010 06:17:08 +0000</pubDate>
		<dc:creator><![CDATA[Andy Cocker]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">/?p=2095</guid>
		<description><![CDATA[I&#8217;m sure you&#8217;re all very excited to here that development on AC&#8217;s AC: the RPG has begun. Build 1 is after the link. You&#8217;ll need the Unity web player to view it. At the moment, there is only blackness and you can&#8217;t look around or move, not that you&#8217;d be able to tell if you [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;re all very excited to here that development on AC&#8217;s AC: the RPG has begun. Build 1 is after the link. You&#8217;ll need the <a href="http://www.unity3d.com/unity-web-player-2.x">Unity web player</a> to view it. At the moment, there is only blackness and you can&#8217;t look around or move, not that you&#8217;d be able to tell if you could. Build 2 will include some fancy features, such as the ground and walking.</p>

<p><span id="more-2095"></span></p>

<p><code><object id="UnityObject" classid="clsid:444785F1-DE89-4295-863A-D46C3A781394" width="600" height="450" codebase="http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.cab#version=2,0,0,0"> 
                    <param name="src" value="Build 1.unity3d" /> 
                    <embed id="UnityEmbed" src="http://members.iinet.net.au/~andrewcocker/Build 1.unity3d" width="600" height="450" type="application/vnd.unity" pluginspage="http://www.unity3d.com/unity-web-player-2.x" /> 
                </object></code></p>
]]></content:encoded>
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		<item>
		<title>Unbooting</title>
		<link>/weblog/unbooting</link>
		<pubDate>Wed, 16 Dec 2009 11:40:32 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prince of persia]]></category>

		<guid isPermaLink="false">/?p=2064</guid>
		<description><![CDATA[Rebooting franchises is the new black recently, what with Batman, Bond, and the recent watercolourish Prince of Persia game. I was dubious about the latter, but I came around, and by the end had developed something of an affection for Nolan North&#8216;s latest video game incarnation and for the cute chick who kept saving my [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Rebooting franchises is the new black recently, what with Batman, Bond, and the recent watercolourish Prince of Persia game. I was dubious about the latter, but I came around, and by the end had developed something of an affection for <a href="http://www.imdb.com/name/nm0636046/">Nolan North</a>&#8216;s latest video game incarnation and for the cute chick who kept saving my bacon all the time.</p>

<p>But now what do I find? Ubisoft are debooting (unbooting? rerebooting? retrobooting?) their franchise to coincide with the new Jerry Bruckheimer <em>Prince of Persia</em> movie. <a href="http://www.eurogamer.net/articles/new-prince-of-persia-detailed">The new game will be set between <em>The Sands of Time</em> and <em>Warrior Within</em></a>, and presumably explain the ancient mystery of how the prince became so unlikeable.</p>

<p>What about the cliffhanger ending to the &#8217;08 <em>Prince</em>? What about Elika? What about the big god trying to kill the world? It seems our only hope for answers to these questions is some kind of unretrobooting. And that seems about as likely as Ang Lee making a <em>Hulk</em> sequel.</p>
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		<item>
		<title>Awake at Last</title>
		<link>/mini/awake-at-last</link>
		<pubDate>Sun, 29 Nov 2009 13:51:39 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[mini]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">/?p=2051</guid>
		<description><![CDATA[I&#8217;m not sure I recall what I used to do before Dragon Age: Origins. Hopefully it&#8217;ll come to me shortly. Bloody BioWare.]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m not sure I recall what I used to do before <em>Dragon Age: Origins</em>. Hopefully it&#8217;ll come to me shortly. Bloody BioWare.</p>
]]></content:encoded>
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		<item>
		<title>Batman: Arkham Asylum</title>
		<link>/games/xbox-360/batman-arkham-asylum</link>
		<pubDate>Thu, 01 Oct 2009 13:06:26 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">/?p=1964</guid>
		<description><![CDATA[So, it turns out, I&#8217;m Batman. I know, I&#8217;m as surprised as you are. I didn&#8217;t realise until playing Arkham Asylum, but there&#8217;s no other logical explanation. I don&#8217;t see how I could possibly feel this much like Batman without actually being him. I&#8217;m not sure exactly when I realised about the Batman thing. It [&#8230;]]]></description>
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<p>So, it turns out, I&#8217;m Batman. I know, I&#8217;m as surprised as you are. I didn&#8217;t realise until playing Arkham Asylum, but there&#8217;s no other logical explanation. I don&#8217;t see how I could possibly feel this much like Batman without actually being him.</p>

<p>I&#8217;m not sure exactly when I realised about the Batman thing. It might have been when I first strung up one of Joker&#8217;s minions by his legs under a gargoyle, or perhaps when I swooped down from on high to knock down an enemy without him seeing me. It might even have been  when I realised I had truly gathered a gadget for every occasion, without feeling completely ridiculous (i.e. No bat-shark-repellent).<sup><a href="/games/xbox-360/batman-arkham-asylum#footnote_0_1964" id="identifier_0_1964" class="footnote-link footnote-identifier-link" title="Nasty buggers, bat-sharks.">1</a></sup></p>

<p>Batman: Arkham Asylum is, against the odds, an awesome super-hero game. There&#8217;s several factors that make this happen, but key amongst them is that it isn&#8217;t actually tying into any particular Batman mythology, but just taking the bits that work for the game from whichever comic or movie it likes, and not fussing about the rest. The game happens entirely at Arkham Asylum, where the Joker&#8217;s up to some considerable mischief, and the story pulls Batman about through various locations. Balancing a plot which changes the world around you, yet retaining the sandbox nature of the game seems tricky, but <em>Arkham Asylum</em> makes it feel effortless.</p>

<p>Like any game you care to mention these days, there&#8217;s also collectibles hidden about the map which lead you down the hideously alluring path of achievement points. However, most of these ones elevate themselves from the usual pointless fare by unlocking histories of various Batman characters. Suddenly the pointless drudgery of wading through the map in search of blips becomes a lot like clicking randomly through Wikipedia. In essence, Eidos have managed to pick two of the biggest time wasters in the world today and marry them for a surprisingly satisfying effect.</p>

<p>The story is comic-book style ridiculous, but quite involving. Despite some pretty ropey dialogue, Mark Hamill&#8217;s deliciously over-the-top Joker keeps everything exciting, and even the more unexpected plot developments are still enjoyable &#8212; even if one in particular does find a way to recreate my least favourite video game cliche, the jungle level.<sup><a href="/games/xbox-360/batman-arkham-asylum#footnote_1_1964" id="identifier_1_1964" class="footnote-link footnote-identifier-link" title="Not because I find them unoriginal, but because giant scary plants give me the heebie-jeebies.">2</a></sup> My favourite dramatic moments of all, however, fell somewhat outside the plot with the impressive and ingeniously reality-bending Scarecrow encounters. Letting the game down somewhat is the generally cheesy dialogue, though in some instances the cheese at least feels <em>appropriate</em>, if not entertaining.</p>

<p>The actual mechanics of the game are generally pretty well realised too. I love a game with hang-gliding &#8212; a love that&#8217;s swelled in my heart ever since <em>MDK</em> &#8212; and Batman&#8217;s cape doesn&#8217;t disappoint, though as <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/926-Batman-Arkham-Asylum">Yahtzee</a> pointed out, it is awfully difficult to actually see where you&#8217;re going when said cape takes up almost half the screen. Diving about, swinging, and simple combat all works flawlessly. When combat becomes more involved, to the tune of ten or more henchmen, I did find myself sucking rather uncontrollably, but I&#8217;m almost certain that this is a failing on my part.</p>

<p>I used to scorn super-hero games. Suddenly, I&#8217;m desperate for more. I can only imagine what these people could do with Superman.</p>
<ol class="footnotes"><li id="footnote_0_1964" class="footnote">Nasty buggers, bat-sharks.</li><li id="footnote_1_1964" class="footnote">Not because I find them unoriginal, but because giant scary plants give me the heebie-jeebies.</li></ol>]]></content:encoded>
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		<item>
		<title>Home again, home again</title>
		<link>/weblog/home-again-home-again</link>
		<comments>/weblog/home-again-home-again#comments</comments>
		<pubDate>Mon, 17 Aug 2009 14:23:57 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">/?p=1937</guid>
		<description><![CDATA[There are some things in life that I&#8217;ll just never quite understand. Grown men enjoying Pink. Owning more than two pairs of usable shoes. Rugby. Today I have added Playstation Home to the list. Apparently it&#8217;s a bit like Second Life, which I&#8217;ve never looked at. In fact, I always had the sneaking suspicion that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>There are some things in life that I&#8217;ll just never quite understand. Grown men enjoying Pink. Owning more than two pairs of usable shoes. Rugby.</p>

<p>Today I have added Playstation Home to the list.</p>

<p>Apparently it&#8217;s a bit like Second Life, which I&#8217;ve never looked at. In fact, I always had the sneaking suspicion that Second Life was invented by cultural studies students so that they&#8217;d have something in cyberspace more interesting to talk about than chat rooms. So it&#8217;s a little disturbing to take a step into this peculiar world &#8212; a world which for all I could see was completely pointless. A step into the unknown. How exciting it would be.</p>

<p>Well, first I pressed the button that said &#8220;Playstation Home&#8221;. That was pretty exciting right there. I&#8217;d previously downloaded the program when it was released, attempted to run it, and found that connection issues prevented me from even entering. Not a good start. Now, months later, I try again and find that there&#8217;s a system update. No worries I think, lulled by the efficiency of updates on the Xbox 360. Hah. 5 minutes I wait for the progress bars to dance their merry yet predictable dance across the screen. Then we&#8217;re in. Right?</p>

<p>Well, no. Then I get to go to a new and entirely different progress bar when I eventually launch the game. It&#8217;s caching vital elements, or somesuch. I can&#8217;t argue with that. Vital elements are vital. Any fool knows that. More minutes pass. It&#8217;s just as exciting as I knew it would be. Finally the caching is finished. Thank goodness. It&#8217;s time to enter <em>Playstation Home</em>.</p>

<p>Oh no, wait on. Another progress bar. I appear to be downloading my home, which is a studio. Sounds swanky. More minutes.</p>

<p>It turns out my room <strong>is</strong> swanky. It is also very small. I have entered a thrilling virtual world to find out that my house is pokier than my actual house, and lacks a bedroom, or kitchen, or any sort of room. It does have a sweet view, I can&#8217;t deny that. It also has some very bland furniture. I try to put a TV in &#8212; my first instinct in any house &#8212; but it appears I don&#8217;t have a TV. Dear god. I&#8217;d slit my virtual wrists if I could find the right button. After wandering up and down my porch and moving the couch to and fro, I decide it&#8217;s time to go outside. The helpful door informs me that the world outside is about 40mb and needs to be downloaded before I go out. It kindly suggests that I could download it in the background.</p>

<p>I kindly suggest that it could have started downloading it in the background while I was wandering about my tiny tiny room. Where else was I going to go? But it&#8217;s not listening, because it&#8217;s a door.</p>

<p>I eventually go outside. There&#8217;s a poster which I can look at, but it&#8217;s blank; completely black. Let me get this straight. You spent three minutes downloading 40mb of outsideyness, and that didn&#8217;t even include the posters? I keep walking. I see a bowling alley in front of me. Ooooh, I&#8217;ll wander over there. Ah. More downloading. Background please. Thanks. I wander further. I&#8217;ve got time to kill. My movements are jerky and strained for a while, as the download of the bowling alley appears to be taking priority over simple movement. This makes me grumpy and I&#8217;m thinking of turning off the console when a virtual person walks past.</p>

<p>&#8220;Hi fatso.&#8221;</p>

<p>I&#8217;ve been in Playstation Home for about 10 minutes, and my avatar is already getting bullied by random people. I&#8217;m not even fat; I only slightly raised the weight of the avatar above the median default value. I&#8217;m just big-polygonned. It&#8217;s enough to make you want to start taking cultural studies. Which is how you know something is wrong. Just as the bowling alley helpfully advises me that it&#8217;s ready for me now, I turn it off.</p>

<hr />

<p>I&#8217;m sure once you&#8217;ve downloaded a whole bunch of Playstation Home, it becomes a lot more seamless. I&#8217;m just not clear what on earth would make someone want to keep exploring after a first-run experience including six progress bars and no discernible entertainment. So: it&#8217;s just one of those things then.</p>
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		<title>Value I Can Totally Refuse</title>
		<link>/weblog/value-i-can-totally-refuse</link>
		<comments>/weblog/value-i-can-totally-refuse#comments</comments>
		<pubDate>Tue, 11 Aug 2009 11:56:49 +0000</pubDate>
		<dc:creator><![CDATA[Tom Charman]]></dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">/?p=1927</guid>
		<description><![CDATA[An update to Xbox 360s everywhere has been pushed out today, which brings the thrilling ability to buy more hats for my teeny little Xbox person. Woah, you might say, that&#8217;s pretty exciting right there. And I say to you; hold your horses. This thing&#8217;s not over yet. We can now buy entire Xbox 360 [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>An update to Xbox 360s everywhere has been pushed out today, which brings the thrilling ability to buy more hats for my teeny little Xbox person. Woah, you might say, that&#8217;s pretty exciting right there. And I say to you; hold your horses. This thing&#8217;s not over yet. We can now buy entire Xbox 360 games online! Not this pissy <em>old</em> Xbox stuff we used to get.</p>

<p>And of course, because these are games which have been out for years, and they don&#8217;t have to sell them to retailers, hold stock in stores, make cases for them, make books for them, or transport them anywhere, obviously they&#8217;re&#8230; <em>more expensive</em>. I haven&#8217;t seen value this good since Village Cinemas started charging me a dollar extra for doing my own ticket-booking online. <em>Mass Effect</em>, an excellent game which you can get for $89.98 <a href="http://www.jbhifionline.com.au/game/xbox-360/mass-effect/281057">on JB Hi-Fi Online right now</a>, is $99.95 through Games on Demand. Phwoar.</p>

<p>I&#8217;m done being sarcastic now. Maybe I&#8217;m just out of practice, but I&#8217;m finding it quite difficult to maintain. Perhaps you can get nasal injections for that.</p>

<p>Anyhow, it turns out that the prices are much more reasonable if you&#8217;re <a href="http://www.eurogamer.net/articles/360-god-pricing-varies-by-territory">not in Australia</a>. Which of course makes sense; the tubes to Australia are much longer and clearly Microsoft&#8217;s Australian division will need extra money to suck the content all the way to us.</p>

<p>But I reckon they don&#8217;t need it, because as far as I can see, they&#8217;re sucking pretty good already. Ba doom <em>tish</em>. Oh yeah.</p>

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<p>There are actually some good, if subtle changes, like better sorting in menus and a rating system for content which could get very handy. I feel I should point this out in the interests of balance. Also, some games are only $49.95 and much much better value. On reflection, it&#8217;s almost not worth writing about, but there hasn&#8217;t been anything posted here for over a month so I&#8217;m hardly going to go around slashing perfectly adequate paragraphs now.</p>
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