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<channel>
	<title>atypicalreview &#187; Andy Cocker</title>
	<atom:link href="http://atypicalreview.com/author/Andy/feed" rel="self" type="application/rss+xml" />
	<link>http://atypicalreview.com</link>
	<description>reviews and witterings on tv, film, games and the like</description>
	<lastBuildDate>Tue, 12 Jul 2011 14:38:57 +0000</lastBuildDate>
	<language>en</language>
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		<title>AC Build 2</title>
		<link>http://atypicalreview.com/weblog/ac-build-2</link>
		<comments>http://atypicalreview.com/weblog/ac-build-2#comments</comments>
		<pubDate>Sun, 17 Jan 2010 11:56:41 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2136</guid>
		<description><![CDATA[Boy, these are exciting times we live in! Two games in development on ATR. Maybe we should get a stall at E3 this year. This build not only contains the promised ability to walk, but also a light source. User testing has revealed that some gamers are afraid of the dark. The game is after [...]]]></description>
			<content:encoded><![CDATA[<p>Boy, these are exciting times we live in! Two games in development on ATR. Maybe we should get a stall at E3 this year.</p>

<p>This build not only contains the promised ability to walk, but also a light source. User testing has revealed that <a href="http://atypicalreview.com/weblog/toms-brand-new-game-excitement">some gamers</a> are afraid of the dark.</p>

<p>The game is after the link and as before you&#8217;ll need the <a href="http://www.unity3d.com/unity-web-player-2.x">Unity web player</a> to view the game.</p>

<p><span id="more-2136"></span></p>

<p>You might need to click on the game to give it focus so you can move. Use the mouse to look and WASD or arrow keys to move. Don&#8217;t fall off the plane by the way. You&#8217;ll just keep falling.</p>

<p><code><object id="UnityObject" classid="clsid:444785F1-DE89-4295-863A-D46C3A781394" width="600" height="450" codebase="http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.cab#version=2,0,0,0"> 
                    <param name="src" value="Build 02.unity3d" /> 
                    <embed id="UnityEmbed" src="http://members.iinet.net.au/~andrewcocker/Build 02.unity3d" width="600" height="450" type="application/vnd.unity" pluginspage="http://www.unity3d.com/unity-web-player-2.x" /> 
                </object></code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Andrew Cocker&#8217;s Animal Crossing: the RPG</title>
		<link>http://atypicalreview.com/weblog/andrew-cockers-animal-crossing-the-rpg</link>
		<comments>http://atypicalreview.com/weblog/andrew-cockers-animal-crossing-the-rpg#comments</comments>
		<pubDate>Sat, 16 Jan 2010 06:17:08 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2095</guid>
		<description><![CDATA[I&#8217;m sure you&#8217;re all very excited to here that development on AC&#8217;s AC: the RPG has begun. Build 1 is after the link. You&#8217;ll need the Unity web player to view it. At the moment, there is only blackness and you can&#8217;t look around or move, not that you&#8217;d be able to tell if you [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;re all very excited to here that development on AC&#8217;s AC: the RPG has begun. Build 1 is after the link. You&#8217;ll need the <a href="http://www.unity3d.com/unity-web-player-2.x">Unity web player</a> to view it. At the moment, there is only blackness and you can&#8217;t look around or move, not that you&#8217;d be able to tell if you could. Build 2 will include some fancy features, such as the ground and walking.</p>

<p><span id="more-2095"></span></p>

<p><code><object id="UnityObject" classid="clsid:444785F1-DE89-4295-863A-D46C3A781394" width="600" height="450" codebase="http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.cab#version=2,0,0,0"> 
                    <param name="src" value="Build 1.unity3d" /> 
                    <embed id="UnityEmbed" src="http://members.iinet.net.au/~andrewcocker/Build 1.unity3d" width="600" height="450" type="application/vnd.unity" pluginspage="http://www.unity3d.com/unity-web-player-2.x" /> 
                </object></code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Colbert in Australia</title>
		<link>http://atypicalreview.com/mini/colbert-in-australia</link>
		<comments>http://atypicalreview.com/mini/colbert-in-australia#comments</comments>
		<pubDate>Mon, 11 Jan 2010 11:26:50 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[mini]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=2093</guid>
		<description><![CDATA[If your new year&#8217;s resolution was to watch more The Colbert Report, then you&#8217;re set. It is now being broadcast, ad-free, on ABC weekdays at 7:30pm. And, more importantly, is also on iView.]]></description>
			<content:encoded><![CDATA[<p>If your new year&#8217;s resolution was to watch more The Colbert Report, then you&#8217;re set. It is now being broadcast, ad-free, on ABC weekdays at 7:30pm. And, more importantly, is also on <a href="http://www.abc.net.au/iview/">iView.</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Irrefusable value</title>
		<link>http://atypicalreview.com/weblog/irrefusable-value</link>
		<comments>http://atypicalreview.com/weblog/irrefusable-value#comments</comments>
		<pubDate>Mon, 29 Jun 2009 12:47:25 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1904</guid>
		<description><![CDATA[A month of xbox live for a dollar. That&#8217;s value I can&#8217;t refuse. You, however, may decide to refuse it when you find out that buying it gives MS the right to charge you for a year&#8217;s membership when the month ends unless you make a nice long call to a guy in India who [...]]]></description>
			<content:encoded><![CDATA[<p>A month of xbox live for a dollar. That&#8217;s value I can&#8217;t refuse. You, however, may decide to refuse it when you find out that buying it gives MS the right to charge you for a year&#8217;s membership when the month ends unless you make a nice long call to a guy in India who can&#8217;t understand why on earth you&#8217;d want to cancel something so wonderful as an xbox live gold membership.</p>

<p>I also couldn&#8217;t refuse Guitar Hero 3 with a wireless guitar for $74. Possibly not the best course of action for someone trying to pay off a credit card, but I felt like the gods of Buying Day were smiling on me when I got home and found the Halo 3 theme free to download for GH3.</p>
]]></content:encoded>
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		<item>
		<title>Red Faction: Guerrilla</title>
		<link>http://atypicalreview.com/weblog/red-faction-guerrilla</link>
		<comments>http://atypicalreview.com/weblog/red-faction-guerrilla#comments</comments>
		<pubDate>Sun, 21 Jun 2009 13:17:27 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Red Faction: Guerrilla]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1842</guid>
		<description><![CDATA[I&#8217;ve played two minutes of Red Faction: Guerrilla and I think I&#8217;m in love. Ever since playing UFO: Enemy Unknown I&#8217;ve longed for a physics-based fully destructible world to smash up. Buildings in UFO could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played two minutes of <em>Red Faction: Guerrilla</em> and I think I&#8217;m in love. Ever since playing <em>UFO: Enemy Unknown</em> I&#8217;ve longed for a physics-based fully destructible world to smash up.  Buildings in <em>UFO</em> could be destroyed but parts of the building would be left hanging unsupported in mid-air. It tended to break the immersion.</p>

<p>But not this game. My first action in game was to walk up to a concrete wall and smash a hole in it with my hammer. Sweet, I think as the wall leans and falls on top of me, pinning me to the ground. This is going to be excellent.</p>
]]></content:encoded>
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		<title>Fallout 3</title>
		<link>http://atypicalreview.com/games/pc/fallout-3</link>
		<comments>http://atypicalreview.com/games/pc/fallout-3#comments</comments>
		<pubDate>Tue, 26 May 2009 13:48:51 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1772</guid>
		<description><![CDATA[Fallout 3 is&#8230; how best to describe this sprawling behemoth? Fallout 3 is a bit like GTA IV, but with fewer prostitutes and more radiation poisoning. Or like Mad Max, but with no road races and more buildings. Doesn&#8217;t sound a very appealing description? To be honest I&#8217;m having trouble being enthusiastic about the game. [...]]]></description>
			<content:encoded><![CDATA[[Gallery not found]<span id="more-1772"></span>

<p><em>Fallout 3</em> is&#8230; how best to describe this sprawling behemoth? Fallout 3 is a bit like <em>GTA IV</em>, but with fewer prostitutes and more radiation poisoning. Or like <em>Mad Max</em>, but with no road races and more buildings. Doesn&#8217;t sound a very appealing description? To be honest I&#8217;m having trouble being enthusiastic about the game.</p>

<p>The game starts<sup><a href="http://atypicalreview.com/games/pc/fallout-3#footnote_0_1772" id="identifier_0_1772" class="footnote-link footnote-identifier-link" title="After a brief tuturial / backstory.">1</a></sup> in Vault 101 in 2277, 200 years after a brief nuclear war. You and your father, Liam Neeson, live a relatively normal life until one day your father leaves the vault with no explanation. You leave the vault to find him. This is where the game starts to go wrong. I&#8217;d known my father for all of two minutes and couldn&#8217;t give a crap about him. I decided to go find some loot.</p>

<p>I&#8217;ve been trying to like <em>Fallout 3</em> but it&#8217;s difficult. Mostly because <em>Fallout 3</em> isn&#8217;t difficult. When you initially emerge from the safety of the vault in your pyjamas, with the vast wasteland before you to explore and only with only a pistol and three points of health for company, some caution is required. Once you&#8217;ve acquired some sweet perks, a companion and a decent weapon, the difficulty drops off sharply. I turned it up to maximum, and fired my companions<sup><a href="http://atypicalreview.com/games/pc/fallout-3#footnote_1_1772" id="identifier_1_1772" class="footnote-link footnote-identifier-link" title="In a kiln.">2</a></sup> in order to find a challenge but even soloing packs of suped-up super mutants or deathclaws lacked danger. I should give Bethesda some credit for having an adjustable difficulty in-game, but the potency of your skills combined with VATS, quicksaves and the ability to pause the game mid-combat to heal or change weapons means that there is always an easy out to any situation.</p>

<p>I guess I&#8217;d been hoping for a game more about struggling to survive in a post-apocalyptic wasteland. The NPCs are constantly complaining about how hard their life is but I&#8217;ve found the wasteland to be so jam-packed with drugs, ammo, food and caps that I quickly stockpiled enough gear to take over a small African nation. Perhaps I&#8217;m too diligent an explorer. Given such a large detailed open world, my initial reaction is to pick up everything that&#8217;s fused to the ground by an atmoic blast and sell it, quickly earning enough money to buy the entire wasteland. Fortunately the merchants&#8217; lack of cash and my limited inventory size prevented me wasting time picking up every single bent tin can out there and selling it for half a cap,<sup><a href="http://atypicalreview.com/games/pc/fallout-3#footnote_2_1772" id="identifier_2_1772" class="footnote-link footnote-identifier-link" title="I was reminded of Harvest Moon in which I forced my farmer to work 22 hour days gathering wheat to sell. Within the first year, I had filled the
barn with cows and bought all the best farm equipment and had nothing to do for the next nineteen years.">3</a></sup> but as it was I always had too much money and nothing to spend it on.</p>

<p>I like the size of the world, but it can take a long long time to walk across, especially at the start when you&#8217;re forced to take detours through the subway.  I really wanted to be able to buy a motorbike or a vertibird, not only for a quick way to travel but to use up my mountain of cash. It wasn&#8217;t a big deal, as you can automatically travel to any location already discovered and there&#8217;s an autowalk button to save your fingers but everytime I saw a broken car or bike, I though how nice it would be to use my repair skill on a form of transport. While the game generally rewarded exploration, invisible walls prevented scaling the piles of rubble and when I managed to climb onto certain balconies, I found heavily locked doors with a brick wall behind them. Also I understand the need for some doors and containers to be unable to be unlocked for game reasons but it frustrates me when the game has a skill for unpicking locks and a mini-game that&#8217;s both realistic and fun to play.<sup><a href="http://atypicalreview.com/games/pc/fallout-3#footnote_3_1772" id="identifier_3_1772" class="footnote-link footnote-identifier-link" title="The hacking game is also good but I&amp;#8217;m disappointed by the lack of a fishing mini-game.">4</a></sup></p>

<p>I could go on like this for many more paragraphs.  There&#8217;s much I like about the game, but I keep wishing it were slightly different. I enjoyed getting new perks every level, until I hit the level cap. The trip wire and bear traps are hard to find and satisfying when spotted but land mines have big fat flashing lights on top.<sup><a href="http://atypicalreview.com/games/pc/fallout-3#footnote_4_1772" id="identifier_4_1772" class="footnote-link footnote-identifier-link" title="Though it is funny when you fail to diffuse a mine and a picture comes up showing that your arms have been crippled by the explosion.">5</a></sup> I like scavenging parts and collecting schematics for new weapons but the weapons themselves are underwhelming. I was initially disappointed that children can&#8217;t be killed, but being able to steal from them, lie to them and enslave them makes up for that. I like the use of radio stations but can&#8217;t work out why the pointless ham radios exist. The awareness of the NPCs is very good and they will react to anything within their line of sight, so I have to loiter suspiciously until their back is turned before looting their shop, but when they turn around and find all their stuff gone they don&#8217;t react. Or I can walk up to someone at the back of a crowd and plant a live grenade in their pocket. After the explosion, everyone turns around, see me heavily armed next to the exploded body and do nothing. Self-explosion must be common in the wasteland.</p>

<p>Radiation could have been an interesting game mechanic but as it can be prevented or completely removed with drugs, (with which I am amply supplied) I can stroll through the mostly highly radiated areas with no concern. I was told to avoid the entrance to one vault due to the radiation caused by an atomic blast. Rather than take the long route through the caves into the vault, I donned an anti-radiation suit, put Rad-Away on hotkey and walked up to the front door.  The radiation level peaked about 3000 rads, requiring 4 rad-aways per second, at the door which was marked &#8216;inaccessible&#8217;. Fuck, I thought. Lazy level designers stopping me skipping quests. Then the gulping sound effect of consuming my anti-radiation medicine changed to a clicking sound. Fuck, I&#8217;ve run out of Rad-Away, I thought, as I succumbed to the radiation.  I&#8217;ll have to go the long way round.</p>

<p>The quests, as a whole were interesting and I actually felt bad when I goaded a small boy into running away from his mother, so I found him and brought him back, even though I knew that as a child he was unable to be killed. The NPCs went about their daily lives convincingly but were let down by their limited amount of dialogue and conversation options. The first time two NPCs hold a conversation about a poisoned traveller is convincing. The fiftieth time you see it is disillusioning. Still, when you&#8217;re in a dingy bar in Rivet City chatting getting a girl drunk to find out her secret, watching the priest burst in, berate everyone for partaking in the devil&#8217;s drink, and get kicked out by security is cool.</p>

<p>VATS, which stands for Violent Automated Trajectories in Slowmotion, reminds me of the slow motion in FEAR. It makes combat far too easy but the slow motion and physics makes it compelling viewing. When I got the perk Grim Reaper&#8217;s Sprint which recharges all action points when you kill someone in VATS, the challenge became to sneak into the middle of a group of raiders and headshot them all with my sniper rifle before they could draw their weapons. Since you don&#8217;t need to aim in VATS, sniper rifles are excellent at close range. I regretted taking the Bloody Mess perk, because when I shot people in the head, their legs and arms would fly off, as if they had acute osteoporosis in their knees and elbows. It detracted from the enjoyment of slow motion killing.</p>

<p>So with all these small constant annoyances, I&#8217;d been finding it difficult to get into <em>Fallout 3</em> and enjoy myself. And then I found vault 106. Ugh, I thought to myself, another extensive building to search for minimal gain.</p>

<p>I stroll disinterestedly into a ransacked room. There are three guys loitering here. Are they friendly? Mousing over them reveals them to be insane survivors, so probably not. They see me and turn, yelling. Old Trusty, my combat shotgun, hits one from long range, and then breaks. I switch to my inventory to find a spare shotgun to repair it with but I&#8217;ve run out. Two and a half metres is a little close for tactical nuke, and I&#8217;ve got no sniper bullets left, so I guess I&#8217;ll try out Vampire&#8217;s Edge, a sword given to me by my cannibal friends. I haven&#8217;t used it yet because a firearm is always easier in the wasteland. I repair it with the other less expensive swords I&#8217;ve got in my backpack, brush aside the thought of how unrealistic repairing weaponry mid-battle is, and trigger VATS. I swing my sword at the first guy and, in slow motion, I chop off his arm. A shiver of excitement goes down my spine as, blood spurting, he drops to the floor. The second guy panics and flees down the corridor; the third guy runs down the stairwell. I whip out a pistol and shoot the second guy in the back of the head. As his body falls, I draw my sword and I jump down the stairs after the last guy.</p>

<p>On the floor below, I see him head left at the end of a short corridor, right at the next corner, left again, across a small room and down more stairs. There&#8217;s no time for a shot even with VATS. There are two guys in this small room. Possibly startled by the fleeing survivor, they haven&#8217;t drawn their weapons and are dismembered on my way past. Down the stairs, one flight, two flights, slice up another insane survivor, jump down the third flight and see my man at the end of a caved-in tunnel, crouching in fear. I stride towards him; someone jumps at me from the right and I lash out with my sword. My vision blurs &#8212; it&#8217;s either an hallucination or I need to get off the drugs. I slash at my enemies, real and imaginary, and they disappear. The air to my left shimmers and in one motion I decapitate the invisible soldier and hit my cowering enemy on his head with such force that it explodes, spraying parts of his brain and his eyeballs across the room. As the blood lust fades, I turn and look at the trail of bodies and severed limbs leading across the floor and up the stairs. I&#8217;m covered in blood, alone, lost deep underground surrounded by corpses. I do like this game.</p>
<ol class="footnotes"><li id="footnote_0_1772" class="footnote">After a brief tuturial / backstory.</li><li id="footnote_1_1772" class="footnote">In a kiln.</li><li id="footnote_2_1772" class="footnote">I was reminded of Harvest Moon in which I forced my farmer to work 22 hour days gathering wheat to sell. Within the first year, I had filled the
barn with cows and bought all the best farm equipment and had nothing to do for the next nineteen years.</li><li id="footnote_3_1772" class="footnote">The hacking game is also good but I&#8217;m disappointed by the lack of a fishing mini-game.</li><li id="footnote_4_1772" class="footnote">Though it is funny when you fail to diffuse a mine and a picture comes up showing that your arms have been crippled by the explosion.</li></ol>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Games and such</title>
		<link>http://atypicalreview.com/weblog/games-and-such</link>
		<comments>http://atypicalreview.com/weblog/games-and-such#comments</comments>
		<pubDate>Wed, 18 Mar 2009 04:03:08 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[Dawn of War 2]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1454</guid>
		<description><![CDATA[In my effort to post all the links in the notables thread, I&#8217;ve neglected the review column so here&#8217;s a blog post to rectify that. It&#8217;s been a conficting month. This quote from Eurogamer sums up my feelings &#8220;it&#8217;s now perfectly possible to love Sonic and wish he was dead at the same time.&#8221; Dawn [...]]]></description>
			<content:encoded><![CDATA[<p>In my effort to post all the links in the notables thread, I&#8217;ve neglected the review column so here&#8217;s a blog post to rectify that. It&#8217;s been a conficting month. This quote from <a href="http://www.eurogamer.net/articles/sonic-and-the-black-knight-review">Eurogamer</a> sums up my feelings &#8220;it&#8217;s now perfectly possible to love Sonic and wish he was dead at the same time.&#8221;</p>

<p>Dawn of War 2 is fun, and I haven&#8217;t even tried the co-op yet. I like the new focus on action, the rpg leveling up and no base building, but I have pangs of longing for the classic rts style.  The missions are faster as a result, since you no longer have to build a base before leaping into the action.  This makes multiplayer tougher, because there is now more emphasis on getting the right starting build and keeping your units alive. Lose a couple of squads due to poor unit selection or inattention and you won&#8217;t have the forces to take back the Strategic Points before the match ends.</p>

<p>Squads are treated as one entity like the first DOW, which makes handling large numbers of troops easy, unless one of your heavy weapons units gets involved in close combat. The rest of his squad then un-deploy their weapons and walk slowly into help him so their squad can entirely be involved in melee, because they&#8217;re the three musketeers apparently.  Given that they have no qualms firing into a close combat fight at other times and that their firing damage is so much higher than their melee damage, I find this vexing.  Telling a squad to teleport to an area that is out of the range of part of the squad can confuse them too.</p>

<p>The game is pretty, but it&#8217;s been some time since I played the first one, so it&#8217;s difficult to compare.  There are some techinical issues though.  The game would crash after every other mission, after the autosave had kicked in, so you wouldn&#8217;t lose anything except the time taken to restart the game.  While only mildly annoying, that&#8217;s been patched out thankfully.  Any remaining crashes are the fault of my computer.</p>

<p>Also the install screen looks like this:<img class="aligncenter size-full wp-image-1456" title="dow2install" src="http://atypicalreview.com/wp-content/uploads/2009/03/dow2install.jpg" alt="dow2install" width="508" height="365" /></p>
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		<title>Doctor Who update &#8211; Andrew edition</title>
		<link>http://atypicalreview.com/weblog/doctor-who-update-andrew-edition</link>
		<comments>http://atypicalreview.com/weblog/doctor-who-update-andrew-edition#comments</comments>
		<pubDate>Fri, 09 Jan 2009 01:37:16 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1361</guid>
		<description><![CDATA[As our regular Who correspondent is AFK,1 I&#8217;m stepping in to relay this important news.  Some guy called Matt Smith has been cast as the new Doctor,  replacing David Tennant whenever he decides to leave. Having seen Tennant replace Eccleston, I think I&#8217;ve got this being a Who fan thing down.  First I&#8217;ll say that [...]]]></description>
			<content:encoded><![CDATA[<p>As our regular <em>Who</em> correspondent is AFK,<sup><a href="http://atypicalreview.com/weblog/doctor-who-update-andrew-edition#footnote_0_1361" id="identifier_0_1361" class="footnote-link footnote-identifier-link" title="Actually he&amp;#8217;s away from broadband at the moment, unless he&amp;#8217;s lost his iPhone, but AFB doesn&amp;#8217;t have the same ring.">1</a></sup> I&#8217;m stepping in to relay this important news.  Some guy called<strong> </strong>Matt Smith has been cast as the <a href="http://www.telegraph.co.uk/news/newstopics/celebritynews/4124591/Doctor-Who-Introducing-Matt-Smith-the-26-year-old-Time-Lord.html">new Doctor,</a>  replacing David Tennant whenever he decides to leave.</p>

<p>Having seen Tennant replace Eccleston, I think I&#8217;ve got this being a <em>Who</em> fan thing down.  First I&#8217;ll say that I don&#8217;t care for the new guy&#8217;s foppish hair, and that he could never replace the current Doctor.  Then perhaps I&#8217;ll moan about why Tennant has to leave and savour the last episodes with him.  Sometime next year, when I see the new guy in action, I&#8217;ll initially hate him for replacing Tennant but quickly change my tune and decide that the new guy is the best ever. <sup><a href="http://atypicalreview.com/weblog/doctor-who-update-andrew-edition#footnote_1_1361" id="identifier_1_1361" class="footnote-link footnote-identifier-link" title="Especially if he brings Billie Piper back.">2</a></sup></p>
<ol class="footnotes"><li id="footnote_0_1361" class="footnote">Actually he&#8217;s away from broadband at the moment, unless he&#8217;s lost his iPhone, but AFB doesn&#8217;t have the same ring.</li><li id="footnote_1_1361" class="footnote">Especially if he brings Billie Piper back.</li></ol>]]></content:encoded>
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		<title>Epilogue</title>
		<link>http://atypicalreview.com/weblog/epilogue</link>
		<comments>http://atypicalreview.com/weblog/epilogue#comments</comments>
		<pubDate>Fri, 28 Nov 2008 03:19:33 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[NaNoWriMo]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1083</guid>
		<description><![CDATA[BTW, Nanowrimo fell on its arse around here.  Probably should have thought of a plot before I started writing. I wrote two chapters just by introducing new characters before I gave up. Also, did you know that parking inspectors can give you a ticket if you&#8217;re lying down in a parking spot?]]></description>
			<content:encoded><![CDATA[<p>BTW, Nanowrimo fell on its arse around here.  Probably should have thought of a plot before I started writing.  I wrote two chapters just by introducing new characters before I gave up.</p>

<p>Also, did you know that parking inspectors can give you a ticket if you&#8217;re lying down in a parking spot?</p>

<p><img class="ngg-left" src="http://atypicalreview.com/wp-content/gallery/blog/parking.jpg" alt="inspectors" /></p>
]]></content:encoded>
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		<title>NaNoWriMo</title>
		<link>http://atypicalreview.com/weblog/nanowrimo</link>
		<comments>http://atypicalreview.com/weblog/nanowrimo#comments</comments>
		<pubDate>Wed, 22 Oct 2008 04:56:39 +0000</pubDate>
		<dc:creator>Andy Cocker</dc:creator>
				<category><![CDATA[weblog]]></category>
		<category><![CDATA[NaNoWriMo]]></category>

		<guid isPermaLink="false">http://atypicalreview.com/?p=1063</guid>
		<description><![CDATA[Ok everyone, it&#8217;s one week until November, so you know what that means.1  It&#8217;s almost time for the First Annual NaNoWriMo!  You don&#8217;t know what NaNoWriMo is? It&#8217;s National Novel Writing Month. Don&#8217;t be put off by the misleading title,2 the aim of NaNoWriMo is to write a 50,000 word novel by the end of [...]]]></description>
			<content:encoded><![CDATA[<p>Ok everyone, it&#8217;s one week until November, so you know what that means.<sup><a href="http://atypicalreview.com/weblog/nanowrimo#footnote_0_1063" id="identifier_0_1063" class="footnote-link footnote-identifier-link" title="No, not another year wasted, although that is true too.">1</a></sup>  It&#8217;s almost time for the First Annual <a href="http://www.nanowrimo.org">NaNoWriMo</a>!  You don&#8217;t know what NaNoWriMo is? It&#8217;s National Novel Writing Month. Don&#8217;t be put off by the misleading title,<sup><a href="http://atypicalreview.com/weblog/nanowrimo#footnote_1_1063" id="identifier_1_1063" class="footnote-link footnote-identifier-link" title="National Novel Writing Month is international and you only need fifty thousand words so it&amp;#8217;s more like a novella. The Writing and Month parts are accurate">2</a></sup> the aim of NaNoWriMo is to write a 50,000 word novel by the end of November.  Here&#8217;s the <a href="http://www.nanowrimo.org/eng/faq">faq</a>.</p>

<p>So you&#8217;ve never written a novel?  Not to worry, just dive right in.  The only requirement is some kind of writing device.<sup><a href="http://atypicalreview.com/weblog/nanowrimo#footnote_2_1063" id="identifier_2_1063" class="footnote-link footnote-identifier-link" title="Even pen and paper would qualify, although counting the words by hand could be tough.">3</a></sup> Here&#8217;s my <a href="http://www.nanowrimo.org/eng/user/241760">profile</a>, so all I need now is an idea for my novel.  Please leave your ideas what I could write about and glowing reviews of my novel in the comments, and enjoy the <em>magic</em> of writing in November.</p>
<ol class="footnotes"><li id="footnote_0_1063" class="footnote">No, not another year wasted, although that is true too.</li><li id="footnote_1_1063" class="footnote">National Novel Writing Month is international and you only need fifty thousand words so it&#8217;s more like a novella. The Writing and Month parts are accurate</li><li id="footnote_2_1063" class="footnote">Even pen and paper would qualify, although counting the words by hand could be tough.</li></ol>]]></content:encoded>
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